73 UNIT_CITY { SHIELD_COST 0 POWER_POINTS 1000 MAX_HP 0 ATTACK 0 DEFENSE 0 FIREPOWER 0 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 0 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 0 FUEL 0 SHIELD_HUNGER 0 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CITY DEFAULT_ICON ICON_UNIT_CITY DESCRIPTION DESCRIPTION_UNIT_CITY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CITY SOUND_SELECT2 SOUND_SELECT2_CITY SOUND_MOVE SOUND_MOVE_CITY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY SOUND_CANTMOVE SOUND_CANTMOVE_CITY SOUND_ATTACK SOUND_ATTACK_CITY SOUND_WORK SOUND_WORK_CITY SOUND_VICTORY SOUND_VICTORY_CITY SOUND_DEATH SOUND_DEATH_CITY ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY HAS_POP_AND_CAN_BUILD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL NEEDS_NO_SUPPORT NO_LAND_ATTACK NO_SEA_ATTACK NO_AIR_ATTACK NO_MOUNTAIN_ATTACK NO_SPACE_ATTACK NO_SHALLOW_WATER_ATTACK NO_INDEX CANT_BUILD REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_SPACE_CITY { SHIELD_COST 0 POWER_POINTS 1000 MAX_HP 0 ATTACK 0 DEFENSE 0 FIREPOWER 0 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 0 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 0 FUEL 0 SHIELD_HUNGER 0 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPACE_CITY DEFAULT_ICON ICON_UNIT_CITY DESCRIPTION DESCRIPTION_UNIT_SPACE_CITY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPACE_CITY SOUND_SELECT2 SOUND_SELECT2_SPACE_CITY SOUND_MOVE SOUND_MOVE_SPACE_CITY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_CITY SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_CITY SOUND_ATTACK SOUND_ATTACK_SPACE_CITY SOUND_WORK SOUND_WORK_SPACE_CITY SOUND_VICTORY SOUND_VICTORY_SPACE_CITY SOUND_DEATH SOUND_DEATH_SPACE_CITY ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY HAS_POP_AND_CAN_BUILD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL NEEDS_NO_SUPPORT NO_LAND_ATTACK NO_SEA_ATTACK NO_AIR_ATTACK NO_MOUNTAIN_ATTACK NO_SPACE_ATTACK NO_SHALLOW_WATER_ATTACK NO_INDEX CANT_BUILD REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION CHEAT_INDEX 6 CITY_GROWTH_MODIFIER 0.5 } ### UNIT DONE ### UNIT_OCEAN_CITY { SHIELD_COST 0 POWER_POINTS 1000 MAX_HP 0 ATTACK 0 DEFENSE 0 FIREPOWER 0 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 0 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 0 FUEL 0 SHIELD_HUNGER 3 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_OCEAN_CITY DEFAULT_ICON ICON_UNIT_CITY DESCRIPTION DESCRIPTION_UNIT_OCEAN_CITY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_OCEAN_CITY SOUND_SELECT2 SOUND_SELECT2_OCEAN_CITY SOUND_MOVE SOUND_MOVE_OCEAN_CITY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_OCEAN_CITY SOUND_CANTMOVE SOUND_CANTMOVE_OCEAN_CITY SOUND_ATTACK SOUND_ATTACK_OCEAN_CITY SOUND_WORK SOUND_WORK_OCEAN_CITY SOUND_VICTORY SOUND_VICTORY_OCEAN_CITY SOUND_DEATH SOUND_DEATH_OCEAN_CITY ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY HAS_POP_AND_CAN_BUILD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL NEEDS_NO_SUPPORT NO_LAND_ATTACK NO_SEA_ATTACK NO_AIR_ATTACK NO_MOUNTAIN_ATTACK NO_SPACE_ATTACK NO_SHALLOW_WATER_ATTACK NO_INDEX CANT_BUILD REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION CHEAT_INDEX 6 CITY_GROWTH_MODIFIER 0.5 } ### UNIT DONE ### UNIT_CATTLE { SHIELD_COST 135 POWER_POINTS 100 MAX_HP 1 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 3 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CATTLE DEFAULT_ICON ICON_UNIT_CATTLE DESCRIPTION DESCRIPTION_UNIT_CATTLE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CATTLE SOUND_SELECT2 SOUND_SELECT2_CATTLE SOUND_MOVE SOUND_MOVE_CATTLE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CATTLE SOUND_CANTMOVE SOUND_CANTMOVE_CATTLE SOUND_ATTACK SOUND_ATTACK_CATTLE SOUND_WORK SOUND_WORK_CATTLE SOUND_VICTORY SOUND_VICTORY_CATTLE SOUND_DEATH SOUND_DEATH_CATTLE ENABLING_ADVANCE ADVANCE_DOMESTICATION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES HAS_NO_ZOC BONUS_FOOD 5 NO_INDEX CANT_BUILD CAN_BE_RUSTLED CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_SETTLER { SHIELD_COST 540 POWER_POINTS 400 MAX_HP 1 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 0 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SETTLER DEFAULT_ICON ICON_UNIT_SETTLER DESCRIPTION DESCRIPTION_UNIT_SETTLER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SETTLER SOUND_SELECT2 SOUND_SELECT2_SETTLER SOUND_MOVE SOUND_MOVE_SETTLER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SETTLER SOUND_CANTMOVE SOUND_CANTMOVE_SETTLER SOUND_ATTACK SOUND_ATTACK_SETTLER SOUND_WORK SOUND_WORK_SETTLER SOUND_VICTORY SOUND_VICTORY_SETTLER SOUND_DEATH SOUND_DEATH_SETTLER ENABLING_ADVANCE NULL OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL SETTLE_CITY_TYPE UNIT_CITY SETTLE_LAND SETTLE_MOUNTAINS CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES HAS_NO_ZOC CAN_BE_EXPELLED BUILDING_REMOVES_A_POP ONLY_BUILD_ONE CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_SLAVER { SHIELD_COST 270 POWER_POINTS 200 MAX_HP 1 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 8.1 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SLAVER DEFAULT_ICON ICON_UNIT_SLAVER DESCRIPTION DESCRIPTION_UNIT_SLAVER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SLAVER SOUND_SELECT2 SOUND_SELECT2_SLAVER SOUND_MOVE SOUND_MOVE_SLAVER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SLAVER SOUND_CANTMOVE SOUND_CANTMOVE_SLAVER SOUND_ATTACK SOUND_ATTACK_SLAVER SOUND_WORK SOUND_WORK_SLAVER SOUND_VICTORY SOUND_VICTORY_SLAVER SOUND_DEATH SOUND_DEATH_SLAVER ENABLING_ADVANCE ADVANCE_TOOLMAKING OBSOLETE_ADVANCE ADVANCE_AGE_OF_REASON OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_4 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED SLAVE_RAIDS 0.75 0.5 2 4 SOUND_ID_SLAVE_RAIDS SPECEFFECT_SLAVE_RAIDS SETTLER_SLAVE_RAIDS SOUND_ID_SETTLER_SLAVE_RAIDS SPECEFFECT_SETTLER_SLAVE_RAIDS VICTORY_ENSLAVEMENT CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_CHARIOT { SHIELD_COST 270 POWER_POINTS 200 MAX_HP 10 ATTACK 10 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 10 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 8.1 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CHARIOT DEFAULT_ICON ICON_UNIT_CHARIOT DESCRIPTION DESCRIPTION_UNIT_CHARIOT # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CHARIOT SOUND_SELECT2 SOUND_SELECT2_CHARIOT SOUND_MOVE SOUND_MOVE_CHARIOT SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CHARIOT SOUND_CANTMOVE SOUND_CANTMOVE_CHARIOT SOUND_ATTACK SOUND_ATTACK_CHARIOT SOUND_WORK SOUND_WORK_CHARIOT SOUND_VICTORY SOUND_VICTORY_CHARIOT SOUND_DEATH SOUND_DEATH_CHARIOT ENABLING_ADVANCE ADVANCE_DOMESTICATION OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_CAVALRY_TACTICS ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_TRIREMES { SHIELD_COST 540 POWER_POINTS 400 MAX_HP 10 ATTACK 10 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 16.2 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_TRIREMES DEFAULT_ICON ICON_UNIT_TRIREMES DESCRIPTION DESCRIPTION_UNIT_TRIREMES # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_TRIREMES SOUND_SELECT2 SOUND_SELECT2_TRIREMES SOUND_MOVE SOUND_MOVE_TRIREMES SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TRIREMES SOUND_CANTMOVE SOUND_CANTMOVE_TRIREMES SOUND_ATTACK SOUND_ATTACK_TRIREMES SOUND_WORK SOUND_WORK_TRIREMES SOUND_VICTORY SOUND_VICTORY_TRIREMES SOUND_DEATH SOUND_DEATH_TRIREMES ENABLING_ADVANCE ADVANCE_SHIP_BUILDING OBSOLETE_ADVANCE ADVANCE_MACHINE_TOOLS OBSOLETE_ADVANCE ADVANCE_STEEL ############## special flags ############################# MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND SIZE_MED TRANSPORT_CAPACITY 2 SOUND_ID_TRIREMES_LOAD SOUND_ID_TRIREMES_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_PIRATE SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_HOPLITE { SHIELD_COST 135 POWER_POINTS 100 MAX_HP 10 ATTACK 10 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 4.05 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_HOPLITE DEFAULT_ICON ICON_UNIT_HOPLITE DESCRIPTION DESCRIPTION_UNIT_HOPLITE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_HOPLITE SOUND_SELECT2 SOUND_SELECT2_HOPLITE SOUND_MOVE SOUND_MOVE_HOPLITE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_HOPLITE SOUND_CANTMOVE SOUND_CANTMOVE_HOPLITE SOUND_ATTACK SOUND_ATTACK_HOPLITE SOUND_WORK SOUND_WORK_HOPLITE SOUND_VICTORY SOUND_VICTORY_HOPLITE SOUND_DEATH SOUND_DEATH_HOPLITE ENABLING_ADVANCE ADVANCE_BRONZE_WORKING OBSOLETE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION OBSOLETE_ADVANCE ADVANCE_GUNPOWDER ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_DIPLOMAT { SHIELD_COST 135 POWER_POINTS 100 MAX_HP 1 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 4.05 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_DIPLOMAT DEFAULT_ICON ICON_UNIT_DIPLOMAT DESCRIPTION DESCRIPTION_UNIT_DIPLOMAT # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_DIPLOMAT SOUND_SELECT2 SOUND_SELECT2_DIPLOMAT SOUND_MOVE SOUND_MOVE_DIPLOMAT SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_DIPLOMAT SOUND_CANTMOVE SOUND_CANTMOVE_DIPLOMAT SOUND_ATTACK SOUND_ATTACK_DIPLOMAT SOUND_WORK SOUND_WORK_DIPLOMAT SOUND_VICTORY SOUND_VICTORY_DIPLOMAT SOUND_DEATH SOUND_DEATH_DIPLOMAT ENABLING_ADVANCE ADVANCE_BUREAUCRACY OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED ESTABLISH_EMBASSY SOUND_ID_ESTABLISH_EMBASSY SPECEFFECT_ESTABLISH_EMBASSY INVESTIGATE_CITY 0.75 0.1 1 CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_LEGION { SHIELD_COST 200 POWER_POINTS 150 MAX_HP 10 ATTACK 20 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 6 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_LEGION DEFAULT_ICON ICON_UNIT_LEGION DESCRIPTION DESCRIPTION_UNIT_LEGION # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_LEGION SOUND_SELECT2 SOUND_SELECT2_LEGION SOUND_MOVE SOUND_MOVE_LEGION SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LEGION SOUND_CANTMOVE SOUND_CANTMOVE_LEGION SOUND_ATTACK SOUND_ATTACK_LEGION SOUND_WORK SOUND_WORK_LEGION SOUND_VICTORY SOUND_VICTORY_LEGION SOUND_DEATH SOUND_DEATH_LEGION ENABLING_ADVANCE ADVANCE_IRON_WORKING OBSOLETE_ADVANCE ADVANCE_GUNPOWDER OBSOLETE_ADVANCE ADVANCE_CANNON_MAKING ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CLERIC { SHIELD_COST 270 POWER_POINTS 200 MAX_HP 1 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 8.1 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CLERIC DEFAULT_ICON ICON_UNIT_CLERIC DESCRIPTION DESCRIPTION_UNIT_CLERIC # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CLERIC SOUND_SELECT2 SOUND_SELECT2_CLERIC SOUND_MOVE SOUND_MOVE_CLERIC SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CLERIC SOUND_CANTMOVE SOUND_CANTMOVE_CLERIC SOUND_ATTACK SOUND_ATTACK_CLERIC SOUND_WORK SOUND_WORK_CLERIC SOUND_VICTORY SOUND_VICTORY_CLERIC SOUND_DEATH SOUND_DEATH_CLERIC ENABLING_ADVANCE ADVANCE_THEOCRACY OBSOLETE_ADVANCE ADVANCE_CONSUMER_ELECTRONICS OBSOLETE_ADVANCE ADVANCE_SPACE_FLIGHT ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_4 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_CAN_SOOTHSAY_CL SPECEFFECT_CAN_SOOTHSAY CAN_SOOTHSAY SOUND_ID_CAN_SOOTHSAY_CL SPECEFFECT_CAN_SOOTHSAY INDULGENCE_SALES SOUND_ID_INDULGENCE_SALES_CL SPECEFFECT_INDULGENCE_SALES CONVERT_CITIES 0.75 0.5 SOUND_ID_CONVERT_CITIES_CL SPECEFFECT_CONVERT_CITIES GOVERNMENT_TYPE GOVERNMENT_THEOCRACY CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_GREEK_FIRE { SHIELD_COST 270 POWER_POINTS 200 MAX_HP 10 ATTACK 10 DEFENSE 10 FIREPOWER 1 ZB_RANGE_ATTACK 20 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 8.1 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_GREEK_FIRE DEFAULT_ICON ICON_UNIT_GREEK_FIRE DESCRIPTION DESCRIPTION_UNIT_GREEK_FIRE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_GREEK_FIRE SOUND_SELECT2 SOUND_SELECT2_GREEK_FIRE SOUND_MOVE SOUND_MOVE_GREEK_FIRE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_GREEK_FIRE SOUND_CANTMOVE SOUND_CANTMOVE_GREEK_FIRE SOUND_ATTACK SOUND_ATTACK_GREEK_FIRE SOUND_WORK SOUND_WORK_GREEK_FIRE SOUND_VICTORY SOUND_VICTORY_GREEK_FIRE SOUND_DEATH SOUND_DEATH_GREEK_FIRE ENABLING_ADVANCE ADVANCE_ALCHEMY OBSOLETE_ADVANCE ADVANCE_CANNON_MAKING OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_GREEK_FIRE_TRIREME { SHIELD_COST 720 POWER_POINTS 600 MAX_HP 10 ATTACK 20 DEFENSE 10 FIREPOWER 1 ZB_RANGE_ATTACK 10 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 21.6 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_GREEK_FIRE_TRIREME DEFAULT_ICON ICON_UNIT_GREEK_FIRE_TRIREME DESCRIPTION DESCRIPTION_UNIT_GREEK_FIRE_TRIREME # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_GREEK_FIRE_TRIREME SOUND_SELECT2 SOUND_SELECT2_GREEK_FIRE_TRIREME SOUND_MOVE SOUND_MOVE_GREEK_FIRE_TRIREME SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME SOUND_CANTMOVE SOUND_CANTMOVE_GREEK_FIRE_TRIREME SOUND_ATTACK SOUND_ATTACK_GREEK_FIRE_TRIREME SOUND_WORK SOUND_WORK_GREEK_FIRE_TRIREME SOUND_VICTORY SOUND_VICTORY_GREEK_FIRE_TRIREME SOUND_DEATH SOUND_DEATH_GREEK_FIRE_TRIREME ENABLING_ADVANCE ADVANCE_ALCHEMY OBSOLETE_ADVANCE ADVANCE_MACHINE_TOOLS OBSOLETE_ADVANCE ADVANCE_STEEL ############## special flags ############################# MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND SIZE_MED TRANSPORT_CAPACITY 1 SOUND_ID_GREEK_FIRE_TRIREME_LOAD SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_PIRATE SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_KNIGHT { SHIELD_COST 540 POWER_POINTS 400 MAX_HP 10 ATTACK 30 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 16.2 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_KNIGHT DEFAULT_ICON ICON_UNIT_KNIGHT DESCRIPTION DESCRIPTION_UNIT_KNIGHT # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_KNIGHT SOUND_SELECT2 SOUND_SELECT2_KNIGHT SOUND_MOVE SOUND_MOVE_KNIGHT SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_KNIGHT SOUND_CANTMOVE SOUND_CANTMOVE_KNIGHT SOUND_ATTACK SOUND_ATTACK_KNIGHT SOUND_WORK SOUND_WORK_KNIGHT SOUND_VICTORY SOUND_VICTORY_KNIGHT SOUND_DEATH SOUND_DEATH_KNIGHT ENABLING_ADVANCE ADVANCE_STIRRUP OBSOLETE_ADVANCE ADVANCE_CAVALRY_TACTICS OBSOLETE_ADVANCE ADVANCE_TANK_WARFARE ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_LONGSHIP { SHIELD_COST 720 POWER_POINTS 600 MAX_HP 10 ATTACK 20 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 21.6 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_LONGSHIP DEFAULT_ICON ICON_UNIT_LONGSHIP DESCRIPTION DESCRIPTION_UNIT_LONGSHIP # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_LONGSHIP SOUND_SELECT2 SOUND_SELECT2_LONGSHIP SOUND_MOVE SOUND_MOVE_LONGSHIP SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LONGSHIP SOUND_CANTMOVE SOUND_CANTMOVE_LONGSHIP SOUND_ATTACK SOUND_ATTACK_LONGSHIP SOUND_WORK SOUND_WORK_LONGSHIP SOUND_VICTORY SOUND_VICTORY_LONGSHIP SOUND_DEATH SOUND_DEATH_LONGSHIP ENABLING_ADVANCE ADVANCE_HULL_MAKING OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION OBSOLETE_ADVANCE ADVANCE_STEEL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND SIZE_MED TRANSPORT_CAPACITY 2 SOUND_ID_LONGSHIP_LOAD SOUND_ID_LONGSHIP_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_PIRATE SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_PIKEMEN { SHIELD_COST 270 POWER_POINTS 200 MAX_HP 10 ATTACK 30 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 8.1 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PIKEMEN DEFAULT_ICON ICON_UNIT_PIKEMEN DESCRIPTION DESCRIPTION_UNIT_PIKEMEN # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PIKEMEN SOUND_SELECT2 SOUND_SELECT2_PIKEMEN SOUND_MOVE SOUND_MOVE_PIKEMEN SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PIKEMEN SOUND_CANTMOVE SOUND_CANTMOVE_PIKEMEN SOUND_ATTACK SOUND_ATTACK_PIKEMEN SOUND_WORK SOUND_WORK_PIKEMEN SOUND_VICTORY SOUND_VICTORY_PIKEMEN SOUND_DEATH SOUND_DEATH_PIKEMEN ENABLING_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CANNON { SHIELD_COST 540 POWER_POINTS 400 MAX_HP 10 ATTACK 20 DEFENSE 20 FIREPOWER 1 ZB_RANGE_ATTACK 60 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 16.2 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CANNON DEFAULT_ICON ICON_UNIT_CANNON DESCRIPTION DESCRIPTION_UNIT_CANNON # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CANNON SOUND_SELECT2 SOUND_SELECT2_CANNON SOUND_MOVE SOUND_MOVE_CANNON SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CANNON SOUND_CANTMOVE SOUND_CANTMOVE_CANNON SOUND_ATTACK SOUND_ATTACK_CANNON SOUND_WORK SOUND_WORK_CANNON SOUND_VICTORY SOUND_VICTORY_CANNON SOUND_DEATH SOUND_DEATH_CANNON ENABLING_ADVANCE ADVANCE_CANNON_MAKING OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_ROBOTICS ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CAVALRY { SHIELD_COST 720 POWER_POINTS 700 MAX_HP 10 ATTACK 50 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 21.6 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CAVALRY DEFAULT_ICON ICON_UNIT_CAVALRY DESCRIPTION DESCRIPTION_UNIT_CAVALRY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CAVALRY SOUND_SELECT2 SOUND_SELECT2_CAVALRY SOUND_MOVE SOUND_MOVE_CAVALRY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CAVALRY SOUND_CANTMOVE SOUND_CANTMOVE_CAVALRY SOUND_ATTACK SOUND_ATTACK_CAVALRY SOUND_WORK SOUND_WORK_CAVALRY SOUND_VICTORY SOUND_VICTORY_CAVALRY SOUND_DEATH SOUND_DEATH_CAVALRY ENABLING_ADVANCE ADVANCE_CAVALRY_TACTICS OBSOLETE_ADVANCE ADVANCE_ROBOTICS OBSOLETE_ADVANCE ADVANCE_TANK_WARFARE ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_SHIP_OF_THE_LINE { SHIELD_COST 855 POWER_POINTS 950 MAX_HP 10 ATTACK 40 DEFENSE 40 FIREPOWER 2 ZB_RANGE_ATTACK 40 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 25.65 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SHIP_OF_THE_LINE DEFAULT_ICON ICON_UNIT_SHIP_OF_THE_LINE DESCRIPTION DESCRIPTION_UNIT_SHIP_OF_THE_LINE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SHIP_OF_THE_LINE SOUND_SELECT2 SOUND_SELECT2_SHIP_OF_THE_LINE SOUND_MOVE SOUND_MOVE_SHIP_OF_THE_LINE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE SOUND_CANTMOVE SOUND_CANTMOVE_SHIP_OF_THE_LINE SOUND_ATTACK SOUND_ATTACK_SHIP_OF_THE_LINE SOUND_WORK SOUND_WORK_SHIP_OF_THE_LINE SOUND_VICTORY SOUND_VICTORY_SHIP_OF_THE_LINE SOUND_DEATH SOUND_DEATH_SHIP_OF_THE_LINE ENABLING_ADVANCE ADVANCE_MACHINE_TOOLS OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND SIZE_MED TRANSPORT_CAPACITY 3 SOUND_ID_SHIP_OF_THE_LINE_LOAD SOUND_ID_SHIP_OF_THE_LINE_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_MUSKETEERS { SHIELD_COST 560 POWER_POINTS 500 MAX_HP 10 ATTACK 40 DEFENSE 40 FIREPOWER 1 ZB_RANGE_ATTACK 40 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 16.8 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_MUSKETEERS DEFAULT_ICON ICON_UNIT_MUSKETEERS DESCRIPTION DESCRIPTION_UNIT_MUSKETEERS # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_MUSKETEERS SOUND_SELECT2 SOUND_SELECT2_MUSKETEERS SOUND_MOVE SOUND_MOVE_MUSKETEERS SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MUSKETEERS SOUND_CANTMOVE SOUND_CANTMOVE_MUSKETEERS SOUND_ATTACK SOUND_ATTACK_MUSKETEERS SOUND_WORK SOUND_WORK_MUSKETEERS SOUND_VICTORY SOUND_VICTORY_MUSKETEERS SOUND_DEATH SOUND_DEATH_MUSKETEERS ENABLING_ADVANCE ADVANCE_GUNPOWDER OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_LAWYER { SHIELD_COST 450 POWER_POINTS 400 MAX_HP 5 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 14 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_LAWYER DEFAULT_ICON ICON_UNIT_LAWYER DESCRIPTION DESCRIPTION_UNIT_LAWYER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_LAWYER SOUND_SELECT2 SOUND_SELECT2_LAWYER SOUND_MOVE SOUND_MOVE_LAWYER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LAWYER SOUND_CANTMOVE SOUND_CANTMOVE_LAWYER SOUND_ATTACK SOUND_ATTACK_LAWYER SOUND_WORK SOUND_WORK_LAWYER SOUND_VICTORY SOUND_VICTORY_LAWYER SOUND_DEATH SOUND_DEATH_LAWYER ENABLING_ADVANCE ADVANCE_DEMOCRACY OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_3 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_3 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_SUED INJUNCTIONS SOUND_ID_INJUNCTIONS SPECEFFECT_INJUNCTIONS CAN_SUE SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_FASCIST { SHIELD_COST 1000 POWER_POINTS 1000 MAX_HP 20 ATTACK 160 DEFENSE 80 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 30 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_FASCIST DEFAULT_ICON ICON_UNIT_FASCIST DESCRIPTION DESCRIPTION_UNIT_FASCIST # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_FASCIST SOUND_SELECT2 SOUND_SELECT2_FASCIST SOUND_MOVE SOUND_MOVE_FASCIST SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FASCIST SOUND_CANTMOVE SOUND_CANTMOVE_FASCIST SOUND_ATTACK SOUND_ATTACK_FASCIST SOUND_WORK SOUND_WORK_FASCIST SOUND_VICTORY SOUND_VICTORY_FASCIST SOUND_DEATH SOUND_DEATH_FASCIST ENABLING_ADVANCE ADVANCE_FASCISM OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE DEFEND_AGAINST_SPIES 0.25 AIR_ATTACK GOVERNMENT_TYPE GOVERNMENT_FASCISM SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_ABOLITIONIST { SHIELD_COST 225 POWER_POINTS 250 MAX_HP 5 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 6.75 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_ABOLITIONIST DEFAULT_ICON ICON_UNIT_ABOLITIONIST DESCRIPTION DESCRIPTION_UNIT_ABOLITIONIST # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_ABOLITIONIST SOUND_SELECT2 SOUND_SELECT2_ABOLITIONIST SOUND_MOVE SOUND_MOVE_ABOLITIONIST SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ABOLITIONIST SOUND_CANTMOVE SOUND_CANTMOVE_ABOLITIONIST SOUND_ATTACK SOUND_ATTACK_ABOLITIONIST SOUND_WORK SOUND_WORK_ABOLITIONIST SOUND_VICTORY SOUND_VICTORY_ABOLITIONIST SOUND_DEATH SOUND_DEATH_ABOLITIONIST ENABLING_ADVANCE ADVANCE_CLASSICAL_EDUCATION OBSOLETE_ADVANCE NULL OBSOLETE_ADVANCE ADVANCE_SPACE_FLIGHT ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_4 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED SLAVE_UPRISING SOUND_ID_SLAVE_UPRISING SPECEFFECT_SLAVE_UPRISING UNDERGROUND_RAILWAY 0.75 0.5 SOUND_ID_UNDERGROUND_RAILWAY SPECEFFECT_UNDERGROUND_RAILWAY NO_SLAVES SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_MACHINE_GUNNER { SHIELD_COST 800 POWER_POINTS 800 MAX_HP 20 ATTACK 80 DEFENSE 80 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 24 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_MACHINE_GUNNER DEFAULT_ICON ICON_UNIT_MACHINE_GUNNER DESCRIPTION DESCRIPTION_UNIT_MACHINE_GUNNER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_MACHINE_GUNNER SOUND_SELECT2 SOUND_SELECT2_MACHINE_GUNNER SOUND_MOVE SOUND_MOVE_MACHINE_GUNNER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MACHINE_GUNNER SOUND_CANTMOVE SOUND_CANTMOVE_MACHINE_GUNNER SOUND_ATTACK SOUND_ATTACK_MACHINE_GUNNER SOUND_WORK SOUND_WORK_MACHINE_GUNNER SOUND_VICTORY SOUND_VICTORY_MACHINE_GUNNER SOUND_DEATH SOUND_DEATH_MACHINE_GUNNER ENABLING_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_SPACE_COLONIES OBSOLETE_ADVANCE ADVANCE_TECHNOCRACY ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_ARTILLERY { SHIELD_COST 1200 POWER_POINTS 1200 MAX_HP 20 ATTACK 40 DEFENSE 40 FIREPOWER 3 ZB_RANGE_ATTACK 200 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 36 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_ARTILLERY DEFAULT_ICON ICON_UNIT_ARTILLERY DESCRIPTION DESCRIPTION_UNIT_ARTILLERY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_ARTILLERY SOUND_SELECT2 SOUND_SELECT2_ARTILLERY SOUND_MOVE SOUND_MOVE_ARTILLERY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ARTILLERY SOUND_CANTMOVE SOUND_CANTMOVE_ARTILLERY SOUND_ATTACK SOUND_ATTACK_ARTILLERY SOUND_WORK SOUND_WORK_ARTILLERY SOUND_VICTORY SOUND_VICTORY_ARTILLERY SOUND_DEATH SOUND_DEATH_ARTILLERY ENABLING_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_ROBOTICS ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_TROOP_SHIP { SHIELD_COST 1200 POWER_POINTS 1200 MAX_HP 20 ATTACK 0 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 36 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_TROOP_SHIP DEFAULT_ICON ICON_UNIT_TROOP_SHIP DESCRIPTION DESCRIPTION_UNIT_TROOP_SHIP # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_TROOP_SHIP SOUND_SELECT2 SOUND_SELECT2_TROOP_SHIP SOUND_MOVE SOUND_MOVE_TROOP_SHIP SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TROOP_SHIP SOUND_CANTMOVE SOUND_CANTMOVE_TROOP_SHIP SOUND_ATTACK SOUND_ATTACK_TROOP_SHIP SOUND_WORK SOUND_WORK_TROOP_SHIP SOUND_VICTORY SOUND_VICTORY_TROOP_SHIP SOUND_DEATH SOUND_DEATH_TROOP_SHIP ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND CAN_CARRY_MED_LAND SIZE_MED TRANSPORT_CAPACITY 5 SOUND_ID_TROOP_SHIP_LOAD SOUND_ID_TROOP_SHIP_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_SUBMARINE { SHIELD_COST 1500 POWER_POINTS 1500 MAX_HP 20 ATTACK 200 DEFENSE 80 FIREPOWER 3 ZB_RANGE_ATTACK 200 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 45 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SUBMARINE DEFAULT_ICON ICON_UNIT_SUBMARINE DESCRIPTION DESCRIPTION_UNIT_SUBMARINE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SUBMARINE SOUND_SELECT2 SOUND_SELECT2_SUBMARINE SOUND_MOVE SOUND_MOVE_SUBMARINE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SUBMARINE SOUND_CANTMOVE SOUND_CANTMOVE_SUBMARINE SOUND_ATTACK SOUND_ATTACK_SUBMARINE SOUND_WORK SOUND_WORK_SUBMARINE SOUND_VICTORY SOUND_VICTORY_SUBMARINE SOUND_DEATH SOUND_DEATH_SUBMARINE ENABLING_ADVANCE ADVANCE_OIL_REFINING OBSOLETE_ADVANCE ADVANCE_SEA_COLONIES ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_AIR SIZE_MED TRANSPORT_CAPACITY 2 SOUND_ID_SUBMARINE_LOAD SOUND_ID_SUBMARINE_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_1 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_WATER BOMBARD_ROUNDS 10 AIR_ATTACK SHALLOW_WATER_ATTACK UNDERWATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_BATTLESHIP { SHIELD_COST 2000 POWER_POINTS 2000 MAX_HP 25 ATTACK 200 DEFENSE 150 FIREPOWER 3 ZB_RANGE_ATTACK 200 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 60 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_BATTLESHIP DEFAULT_ICON ICON_UNIT_BATTLESHIP DESCRIPTION DESCRIPTION_UNIT_BATTLESHIP # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_BATTLESHIP SOUND_SELECT2 SOUND_SELECT2_BATTLESHIP SOUND_MOVE SOUND_MOVE_BATTLESHIP SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLESHIP SOUND_CANTMOVE SOUND_CANTMOVE_BATTLESHIP SOUND_ATTACK SOUND_ATTACK_BATTLESHIP SOUND_WORK SOUND_WORK_BATTLESHIP SOUND_VICTORY SOUND_VICTORY_BATTLESHIP SOUND_DEATH SOUND_DEATH_BATTLESHIP ENABLING_ADVANCE ADVANCE_STEEL OBSOLETE_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_LARGE CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_SPY { SHIELD_COST 1500 POWER_POINTS 1500 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 45 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPY DEFAULT_ICON ICON_UNIT_SPY DESCRIPTION DESCRIPTION_UNIT_SPY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPY SOUND_SELECT2 SOUND_SELECT2_SPY SOUND_MOVE SOUND_MOVE_SPY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPY SOUND_CANTMOVE SOUND_CANTMOVE_SPY SOUND_ATTACK SOUND_ATTACK_SPY SOUND_WORK SOUND_WORK_SPY SOUND_VICTORY SOUND_VICTORY_SPY SOUND_DEATH SOUND_DEATH_SPY ENABLING_ADVANCE ADVANCE_NATIONALISM OBSOLETE_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_5 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 VISIBILITY_CAN_SEE_5 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED DEFEND_AGAINST_SPIES 0.25 INVESTIGATE_CITY 0.75 0.1 0.5 STEAL_TECHNOLOGY 0.5 0.25 0.5 SOUND_ID_STEAL_TECHNOLOGY_SP SPECEFFECT_STEAL_TECHNOLOGY INCITE_REVOLUTION 0.25 0.25 0.5 SOUND_ID_INCITE_REVOLUTION_SP SPECEFFECT_INCITE_REVOLUTION PLANT_NUKE 0.25 0.25 SOUND_ID_PLANT_NUKE_SP SPECEFFECT_NUKE SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_FIGHTER { SHIELD_COST 1125 POWER_POINTS 1500 MAX_HP 20 ATTACK 100 DEFENSE 100 FIREPOWER 3 ZB_RANGE_ATTACK 100 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1000 FUEL 3000 SHIELD_HUNGER 33.75 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_FIGHTER DEFAULT_ICON ICON_UNIT_FIGHTER DESCRIPTION DESCRIPTION_UNIT_FIGHTER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_FIGHTER SOUND_SELECT2 SOUND_SELECT2_FIGHTER SOUND_MOVE SOUND_MOVE_FIGHTER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FIGHTER SOUND_CANTMOVE SOUND_CANTMOVE_FIGHTER SOUND_ATTACK SOUND_ATTACK_FIGHTER SOUND_WORK SOUND_WORK_FIGHTER SOUND_VICTORY SOUND_VICTORY_FIGHTER SOUND_DEATH SOUND_DEATH_FIGHTER ENABLING_ADVANCE ADVANCE_AERODYNAMICS OBSOLETE_ADVANCE ADVANCE_JET_PROPULSION ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT IGNORE_ZOC HAS_NO_ZOC LAND_ATTACK SEA_ATTACK MOUNTAIN_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_AIRCRAFT_CARRIER { SHIELD_COST 3000 POWER_POINTS 3000 MAX_HP 20 ATTACK 80 DEFENSE 80 FIREPOWER 3 ZB_RANGE_ATTACK 80 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 90 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_AIRCRAFT_CARRIER DEFAULT_ICON ICON_UNIT_AIRCRAFT_CARRIER DESCRIPTION DESCRIPTION_UNIT_AIRCRAFT_CARRIER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_AIRCRAFT_CARRIER SOUND_SELECT2 SOUND_SELECT2_AIRCRAFT_CARRIER SOUND_MOVE SOUND_MOVE_AIRCRAFT_CARRIER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER SOUND_CANTMOVE SOUND_CANTMOVE_AIRCRAFT_CARRIER SOUND_ATTACK SOUND_ATTACK_AIRCRAFT_CARRIER SOUND_WORK SOUND_WORK_AIRCRAFT_CARRIER SOUND_VICTORY SOUND_VICTORY_AIRCRAFT_CARRIER SOUND_DEATH SOUND_DEATH_AIRCRAFT_CARRIER ENABLING_ADVANCE ADVANCE_AERODYNAMICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_MED_AIR SIZE_LARGE TRANSPORT_CAPACITY 5 SOUND_ID_AIRCRAFT_CARRIER_LOAD SOUND_ID_AIRCRAFT_CARRIER_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS BOMBARD_ROUNDS 10 DEFEND_AIR AIR_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_CITY { SHIELD_COST 4000 POWER_POINTS 1000 MAX_HP 10 ATTACK 1000 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 0 FUEL 0 SHIELD_HUNGER 120 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_COMBAT_ENGINEER DEFAULT_ICON ICON_UNIT_CITY DESCRIPTION DESCRIPTION_UNIT_CITY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CITY SOUND_SELECT2 SOUND_SELECT2_CITY SOUND_MOVE SOUND_MOVE_CITY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY SOUND_CANTMOVE SOUND_CANTMOVE_CITY SOUND_ATTACK SOUND_ATTACK_CITY SOUND_WORK SOUND_WORK_CITY SOUND_VICTORY SOUND_VICTORY_CITY SOUND_DEATH SOUND_DEATH_CITY ENABLING_ADVANCE ADVANCE_QUANTUM_MECHANICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY HAS_POP_AND_CAN_BUILD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL NEEDS_NO_SUPPORT NO_INDEX CANT_BUILD CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_TANK { SHIELD_COST 2000 POWER_POINTS 2000 MAX_HP 20 ATTACK 160 DEFENSE 100 FIREPOWER 3 ZB_RANGE_ATTACK 160 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 600 FUEL 0 SHIELD_HUNGER 60 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_TANK DEFAULT_ICON ICON_UNIT_TANK DESCRIPTION DESCRIPTION_UNIT_TANK # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_TANK SOUND_SELECT2 SOUND_SELECT2_TANK SOUND_MOVE SOUND_MOVE_TANK SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TANK SOUND_CANTMOVE SOUND_CANTMOVE_TANK SOUND_ATTACK SOUND_ATTACK_TANK SOUND_WORK SOUND_WORK_TANK SOUND_VICTORY SOUND_VICTORY_TANK SOUND_DEATH SOUND_DEATH_TANK ENABLING_ADVANCE ADVANCE_TANK_WARFARE OBSOLETE_ADVANCE ADVANCE_FUSION ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_NUKE { SHIELD_COST 4000 POWER_POINTS 4000 MAX_HP 10 ATTACK 1000 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 2000 FUEL 2000 SHIELD_HUNGER 120 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_NUKE DEFAULT_ICON ICON_UNIT_NUKE DESCRIPTION DESCRIPTION_UNIT_NUKE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_NUKE SOUND_SELECT2 SOUND_SELECT2_NUKE SOUND_MOVE SOUND_MOVE_NUKE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_NUKE SOUND_CANTMOVE SOUND_CANTMOVE_NUKE SOUND_ATTACK SOUND_ATTACK_NUKE SOUND_WORK SOUND_WORK_NUKE SOUND_VICTORY SOUND_VICTORY_NUKE SOUND_DEATH SOUND_DEATH_NUKE ENABLING_ADVANCE ADVANCE_QUANTUM_MECHANICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH SIZE_SMALL CANT_CAPTURE_CITY DEATH_INCREASES_GLOBAL_WARMING 100 VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES CAN_BEACH_ASSAULT IGNORE_ZOC HAS_NO_ZOC LAND_ATTACK SEA_ATTACK AIR_ATTACK MOUNTAIN_ATTACK SPACE_ATTACK SHALLOW_WATER_ATTACK SINGLE_USE NUCLEAR_ATTACK SOUND_ID_NUCLEAR_ATTACK SPECEFFECT_NUCLEAR_ATTACK CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_DESTROYER { SHIELD_COST 1000 POWER_POINTS 1000 MAX_HP 20 ATTACK 100 DEFENSE 100 FIREPOWER 3 ZB_RANGE_ATTACK 100 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 600 FUEL 0 SHIELD_HUNGER 30 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_DESTROYER DEFAULT_ICON ICON_UNIT_DESTROYER DESCRIPTION DESCRIPTION_UNIT_DESTROYER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_DESTROYER SOUND_SELECT2 SOUND_SELECT2_DESTROYER SOUND_MOVE SOUND_MOVE_DESTROYER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_DESTROYER SOUND_CANTMOVE SOUND_CANTMOVE_DESTROYER SOUND_ATTACK SOUND_ATTACK_DESTROYER SOUND_WORK SOUND_WORK_DESTROYER SOUND_VICTORY SOUND_VICTORY_DESTROYER SOUND_DEATH SOUND_DEATH_DESTROYER ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION OBSOLETE_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK SHALLOW_WATER_ATTACK UNDERWATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_TELEVANGELIST { SHIELD_COST 1000 POWER_POINTS 1000 MAX_HP 5 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 30 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_TELEVANGELIST DEFAULT_ICON ICON_UNIT_TELEVANGELIST DESCRIPTION DESCRIPTION_UNIT_TELEVANGELIST # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_TELEVANGELIST SOUND_SELECT2 SOUND_SELECT2_TELEVANGELIST SOUND_MOVE SOUND_MOVE_TELEVANGELIST SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TELEVANGELIST SOUND_CANTMOVE SOUND_CANTMOVE_TELEVANGELIST SOUND_ATTACK SOUND_ATTACK_TELEVANGELIST SOUND_WORK SOUND_WORK_TELEVANGELIST SOUND_VICTORY SOUND_VICTORY_TELEVANGELIST SOUND_DEATH SOUND_DEATH_TELEVANGELIST ENABLING_ADVANCE ADVANCE_CONSUMER_ELECTRONICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_3 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_3 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_SUED CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_CAN_SOOTHSAY_TV SPECEFFECT_CAN_SOOTHSAY CAN_SOOTHSAY SOUND_ID_CAN_SOOTHSAY_TV SPECEFFECT_CAN_SOOTHSAY INDULGENCE_SALES SOUND_ID_INDULGENCE_SALES_TV SPECEFFECT_INDULGENCE_SALES CONVERT_CITIES 0.75 0.25 SOUND_ID_CONVERT_CITIES_TV SPECEFFECT_CONVERT_CITIES GOVERNMENT_TYPE GOVERNMENT_THEOCRACY IS_TELEVANGELIST SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_CARGO_POD { SHIELD_COST 0 POWER_POINTS 0 MAX_HP 10 ATTACK 0 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1000 FUEL 0 SHIELD_HUNGER 0 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CARGO_POD DEFAULT_ICON ICON_UNIT_CARGO_POD DESCRIPTION DESCRIPTION_UNIT_CARGO_POD # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CARGO_POD SOUND_SELECT2 SOUND_SELECT2_CARGO_POD SOUND_MOVE SOUND_MOVE_CARGO_POD SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CARGO_POD SOUND_CANTMOVE SOUND_CANTMOVE_CARGO_POD SOUND_ATTACK SOUND_ATTACK_CARGO_POD SOUND_WORK SOUND_WORK_CARGO_POD SOUND_VICTORY SOUND_VICTORY_CARGO_POD SOUND_DEATH SOUND_DEATH_CARGO_POD ENABLING_ADVANCE ADVANCE_SPACE_FLIGHT OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND CAN_CARRY_MED_LAND CAN_CARRY_SMALL_AIR CAN_CARRY_MED_AIR CAN_CARRY_SMALL_SPACE CAN_CARRY_MED_SPACE SIZE_LARGE TRANSPORT_CAPACITY 1 SOUND_ID_CARGO_POD_LOAD SOUND_ID_CARGO_POD_UNLOAD CANT_CAPTURE_CITY LAUNCH_DESTROYS_OZONE 100 VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LAUNCHER IS_SPACE_LANDER CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC IS_CARGO_POD NO_INDEX CANT_BUILD CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_INTERCEPTORS { SHIELD_COST 1500 POWER_POINTS 2000 MAX_HP 20 ATTACK 150 DEFENSE 120 FIREPOWER 3 ZB_RANGE_ATTACK 120 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1500 FUEL 3000 SHIELD_HUNGER 45 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_INTERCEPTORS DEFAULT_ICON ICON_UNIT_INTERCEPTORS DESCRIPTION DESCRIPTION_UNIT_INTERCEPTORS # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_INTERCEPTORS SOUND_SELECT2 SOUND_SELECT2_INTERCEPTORS SOUND_MOVE SOUND_MOVE_INTERCEPTORS SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_INTERCEPTORS SOUND_CANTMOVE SOUND_CANTMOVE_INTERCEPTORS SOUND_ATTACK SOUND_ATTACK_INTERCEPTORS SOUND_WORK SOUND_WORK_INTERCEPTORS SOUND_VICTORY SOUND_VICTORY_INTERCEPTORS SOUND_DEATH SOUND_DEATH_INTERCEPTORS ENABLING_ADVANCE ADVANCE_JET_PROPULSION OBSOLETE_ADVANCE ADVANCE_INTELLIGENT_MATERIALS ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT IGNORE_ZOC HAS_NO_ZOC ENABLES_CARRIER_ACTIVE_DEFENSE BOMBARD_ROUNDS 10 CAN_COUNTER_BOMBARD DEFEND_AIR LAND_ATTACK SEA_ATTACK MOUNTAIN_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_BOMBER { SHIELD_COST 2250 POWER_POINTS 3000 MAX_HP 20 ATTACK 100 DEFENSE 40 FIREPOWER 3 ZB_RANGE_ATTACK 200 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1000 FUEL 5000 SHIELD_HUNGER 67.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_BOMBER DEFAULT_ICON ICON_UNIT_BOMBER DESCRIPTION DESCRIPTION_UNIT_BOMBER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_BOMBER SOUND_SELECT2 SOUND_SELECT2_BOMBER SOUND_MOVE SOUND_MOVE_BOMBER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BOMBER SOUND_CANTMOVE SOUND_CANTMOVE_BOMBER SOUND_ATTACK SOUND_ATTACK_BOMBER SOUND_WORK SOUND_WORK_BOMBER SOUND_VICTORY SOUND_VICTORY_BOMBER SOUND_DEATH SOUND_DEATH_BOMBER ENABLING_ADVANCE ADVANCE_JET_PROPULSION OBSOLETE_ADVANCE ADVANCE_ADVANCED_COMPOSITES ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH CAN_CARRY_SMALL_AIR SIZE_LARGE TRANSPORT_CAPACITY 1 SOUND_ID_BOMBER_LOAD SOUND_ID_BOMBER_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 NO_AIR_ATTACK LAND_ATTACK SEA_ATTACK MOUNTAIN_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_MOBILE_SAM { SHIELD_COST 2000 POWER_POINTS 2000 MAX_HP 20 ATTACK 40 DEFENSE 40 FIREPOWER 3 ZB_RANGE_ATTACK 120 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 600 FUEL 0 SHIELD_HUNGER 60 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_MOBILE_SAM DEFAULT_ICON ICON_UNIT_MOBILE_SAM DESCRIPTION DESCRIPTION_UNIT_MOBILE_SAM # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_MOBILE_SAM SOUND_SELECT2 SOUND_SELECT2_MOBILE_SAM SOUND_MOVE SOUND_MOVE_MOBILE_SAM SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MOBILE_SAM SOUND_CANTMOVE SOUND_CANTMOVE_MOBILE_SAM SOUND_ATTACK SOUND_ATTACK_MOBILE_SAM SOUND_WORK SOUND_WORK_MOBILE_SAM SOUND_VICTORY SOUND_VICTORY_MOBILE_SAM SOUND_DEATH SOUND_DEATH_MOBILE_SAM ENABLING_ADVANCE ADVANCE_ROCKETRY OBSOLETE_ADVANCE ADVANCE_ROBOTICS ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE BOMBARD_ROUNDS 10 DEFEND_AIR AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CORPORATE_BRANCH { SHIELD_COST 2000 POWER_POINTS 2000 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 60 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CORPORATE_BRANCH DEFAULT_ICON ICON_UNIT_CORPORATE_BRANCH DESCRIPTION DESCRIPTION_UNIT_CORPORATE_BRANCH # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CORPORATE_BRANCH SOUND_SELECT2 SOUND_SELECT2_CORPORATE_BRANCH SOUND_MOVE SOUND_MOVE_CORPORATE_BRANCH SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CORPORATE_BRANCH SOUND_CANTMOVE SOUND_CANTMOVE_CORPORATE_BRANCH SOUND_ATTACK SOUND_ATTACK_CORPORATE_BRANCH SOUND_WORK SOUND_WORK_CORPORATE_BRANCH SOUND_VICTORY SOUND_VICTORY_CORPORATE_BRANCH SOUND_DEATH SOUND_DEATH_CORPORATE_BRANCH ENABLING_ADVANCE ADVANCE_CORPORATION OBSOLETE_ADVANCE ADVANCE_SUBNEURAL_ADS ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_3 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_3 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_SUED CREATE_FRANCHISE 0.75 SOUND_ID_CREATE_FRANCHISE SPECEFFECT_CREATE_FRANCHISE SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_PARATROOPER { SHIELD_COST 2500 POWER_POINTS 2500 MAX_HP 20 ATTACK 100 DEFENSE 100 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 75 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PARATROOPER DEFAULT_ICON ICON_UNIT_PARATROOPER DESCRIPTION DESCRIPTION_UNIT_PARATROOPER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PARATROOPER SOUND_SELECT2 SOUND_SELECT2_PARATROOPER SOUND_MOVE SOUND_MOVE_PARATROOPER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PARATROOPER SOUND_CANTMOVE SOUND_CANTMOVE_PARATROOPER SOUND_ATTACK SOUND_ATTACK_PARATROOPER SOUND_WORK SOUND_WORK_PARATROOPER SOUND_VICTORY SOUND_VICTORY_PARATROOPER SOUND_DEATH SOUND_DEATH_PARATROOPER ENABLING_ADVANCE ADVANCE_JET_PROPULSION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK PARATROOPER SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_C17_TRANSPORT { SHIELD_COST 0 POWER_POINTS 0 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 2000 FUEL 2000 SHIELD_HUNGER 0 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_C17_TRANSPORT DEFAULT_ICON ICON_UNIT_C17_TRANSPORT DESCRIPTION DESCRIPTION_UNIT_C17_TRANSPORT # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_C17_TRANSPORT SOUND_SELECT2 SOUND_SELECT2_C17_TRANSPORT SOUND_MOVE SOUND_MOVE_C17_TRANSPORT SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_C17_TRANSPORT SOUND_CANTMOVE SOUND_CANTMOVE_C17_TRANSPORT SOUND_ATTACK SOUND_ATTACK_C17_TRANSPORT SOUND_WORK SOUND_WORK_C17_TRANSPORT SOUND_VICTORY SOUND_VICTORY_C17_TRANSPORT SOUND_DEATH SOUND_DEATH_C17_TRANSPORT ENABLING_ADVANCE ADVANCE_JET_PROPULSION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH CAN_CARRY_SMALL_LAND CAN_CARRY_MED_LAND SIZE_LARGE TRANSPORT_CAPACITY 1 SOUND_ID_C17_TRANSPORT_LOAD SOUND_ID_C17_TRANSPORT_UNLOAD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IGNORE_ZOC HAS_NO_ZOC NO_INDEX PARATROOPER_TRANSPORT CANT_BUILD CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_SPACE_PLANE { SHIELD_COST 2250 POWER_POINTS 4000 MAX_HP 10 ATTACK 0 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1500 FUEL 3000 SHIELD_HUNGER 67.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPACE_PLANE DEFAULT_ICON ICON_UNIT_SPACE_PLANE DESCRIPTION DESCRIPTION_UNIT_SPACE_PLANE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPACE_PLANE SOUND_SELECT2 SOUND_SELECT2_SPACE_PLANE SOUND_MOVE SOUND_MOVE_SPACE_PLANE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_PLANE SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_PLANE SOUND_ATTACK SOUND_ATTACK_SPACE_PLANE SOUND_WORK SOUND_WORK_SPACE_PLANE SOUND_VICTORY SOUND_VICTORY_SPACE_PLANE SOUND_DEATH SOUND_DEATH_SPACE_PLANE ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH CAN_CARRY_SMALL_LAND CAN_CARRY_MED_LAND CAN_CARRY_SMALL_AIR CAN_CARRY_SMALL_SPACE CAN_CARRY_MED_SPACE SIZE_LARGE TRANSPORT_CAPACITY 5 SOUND_ID_SPACE_PLANE_LOAD SOUND_ID_SPACE_PLANE_UNLOAD CANT_CAPTURE_CITY LAUNCH_DESTROYS_OZONE 50 VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LAUNCHER IS_SPACE_LANDER CANT_ENTRENCH CANT_PATROL DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_SUBNEURAL_ADS { SHIELD_COST 2250 POWER_POINTS 3000 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 67.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SUBNEURAL_ADS DEFAULT_ICON ICON_UNIT_SUBNEURAL_ADS DESCRIPTION DESCRIPTION_UNIT_SUBNEURAL_ADS # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SUBNEURAL_ADS SOUND_SELECT2 SOUND_SELECT2_SUBNEURAL_ADS SOUND_MOVE SOUND_MOVE_SUBNEURAL_ADS SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SUBNEURAL_ADS SOUND_CANTMOVE SOUND_CANTMOVE_SUBNEURAL_ADS SOUND_ATTACK SOUND_ATTACK_SUBNEURAL_ADS SOUND_WORK SOUND_WORK_SUBNEURAL_ADS SOUND_VICTORY SOUND_VICTORY_SUBNEURAL_ADS SOUND_DEATH SOUND_DEATH_SUBNEURAL_ADS ENABLING_ADVANCE ADVANCE_SUBNEURAL_ADS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE SIZE_LARGE CANT_CAPTURE_CITY VISIBILITY_CLASS_3 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_3 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_SUED CREATE_FRANCHISE 0.75 SOUND_ID_CREATE_FRANCHISE SPECEFFECT_CREATE_FRANCHISE CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_ADVERTISE SPECEFFECT_CAUSE_UNHAPPINESS ADVERTISES SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_SPY_PLANE { SHIELD_COST 2815 POWER_POINTS 5000 MAX_HP 20 ATTACK 0 DEFENSE 20 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 5 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1000 FUEL 10000 SHIELD_HUNGER 84.45 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPY_PLANE DEFAULT_ICON ICON_UNIT_SPY_PLANE DESCRIPTION DESCRIPTION_UNIT_SPY_PLANE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPY_PLANE SOUND_SELECT2 SOUND_SELECT2_SPY_PLANE SOUND_MOVE SOUND_MOVE_SPY_PLANE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPY_PLANE SOUND_CANTMOVE SOUND_CANTMOVE_SPY_PLANE SOUND_ATTACK SOUND_ATTACK_SPY_PLANE SOUND_WORK SOUND_WORK_SPY_PLANE SOUND_VICTORY SOUND_VICTORY_SPY_PLANE SOUND_DEATH SOUND_DEATH_SPY_PLANE ENABLING_ADVANCE ADVANCE_AI_SURVEILLANCE OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH SIZE_LARGE CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 CANT_ENTRENCH IGNORE_ZOC HAS_NO_ZOC CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_BATTLEBOT { SHIELD_COST 3000 POWER_POINTS 4000 MAX_HP 40 ATTACK 120 DEFENSE 120 FIREPOWER 3 ZB_RANGE_ATTACK 240 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 90 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_BATTLEBOT DEFAULT_ICON ICON_UNIT_BATTLEBOT DESCRIPTION DESCRIPTION_UNIT_BATTLEBOT # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_BATTLEBOT SOUND_SELECT2 SOUND_SELECT2_BATTLEBOT SOUND_MOVE SOUND_MOVE_BATTLEBOT SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLEBOT SOUND_CANTMOVE SOUND_CANTMOVE_BATTLEBOT SOUND_ATTACK SOUND_ATTACK_BATTLEBOT SOUND_WORK SOUND_WORK_BATTLEBOT SOUND_VICTORY SOUND_VICTORY_BATTLEBOT SOUND_DEATH SOUND_DEATH_BATTLEBOT ENABLING_ADVANCE ADVANCE_ROBOTICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 DEFEND_AIR AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_SEA_ENGINEER { SHIELD_COST 4500 POWER_POINTS 6000 MAX_HP 20 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 135 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SEA_ENGINEER DEFAULT_ICON ICON_UNIT_SEA_ENGINEER DESCRIPTION DESCRIPTION_UNIT_SEA_ENGINEER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SEA_ENGINEER SOUND_SELECT2 SOUND_SELECT2_SEA_ENGINEER SOUND_MOVE SOUND_MOVE_SEA_ENGINEER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SEA_ENGINEER SOUND_CANTMOVE SOUND_CANTMOVE_SEA_ENGINEER SOUND_ATTACK SOUND_ATTACK_SEA_ENGINEER SOUND_WORK SOUND_WORK_SEA_ENGINEER SOUND_VICTORY SOUND_VICTORY_SEA_ENGINEER SOUND_DEATH SOUND_DEATH_SEA_ENGINEER ENABLING_ADVANCE ADVANCE_SEA_COLONIES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_SMALL SETTLE_CITY_TYPE UNIT_OCEAN_CITY SETTLE_WATER CANT_CAPTURE_CITY VISIBILITY_CLASS_1 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES HAS_NO_ZOC CAN_BE_EXPELLED BUILDING_REMOVES_A_POP ONLY_BUILD_ONE CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_STEALTH_SUB { SHIELD_COST 6000 POWER_POINTS 8000 MAX_HP 40 ATTACK 300 DEFENSE 100 FIREPOWER 3 ZB_RANGE_ATTACK 300 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 180 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_STEALTH_SUB DEFAULT_ICON ICON_UNIT_STEALTH_SUB DESCRIPTION DESCRIPTION_UNIT_STEALTH_SUB # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_STEALTH_SUB SOUND_SELECT2 SOUND_SELECT2_STEALTH_SUB SOUND_MOVE SOUND_MOVE_STEALTH_SUB SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_SUB SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_SUB SOUND_ATTACK SOUND_ATTACK_STEALTH_SUB SOUND_WORK SOUND_WORK_STEALTH_SUB SOUND_VICTORY SOUND_VICTORY_STEALTH_SUB SOUND_DEATH SOUND_DEATH_STEALTH_SUB ENABLING_ADVANCE ADVANCE_SEA_COLONIES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_AIR SIZE_MED TRANSPORT_CAPACITY 4 SOUND_ID_STEALTH_SUB_LOAD SOUND_ID_STEALTH_SUB_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_2 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 VISIBILITY_CAN_SEE_2 CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_WATER BOMBARD_ROUNDS 10 AIR_ATTACK SHALLOW_WATER_ATTACK UNDERWATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_ECOTERRORIST { SHIELD_COST 3750 POWER_POINTS 5000 MAX_HP 10 ATTACK 50 DEFENSE 50 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 112.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_ECOTERRORIST DEFAULT_ICON ICON_UNIT_ECOTERRORIST DESCRIPTION DESCRIPTION_UNIT_ECOTERRORIST # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_ECOTERRORIST SOUND_SELECT2 SOUND_SELECT2_ECOTERRORIST SOUND_MOVE SOUND_MOVE_ECOTERRORIST SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ECOTERRORIST SOUND_CANTMOVE SOUND_CANTMOVE_ECOTERRORIST SOUND_ATTACK SOUND_ATTACK_ECOTERRORIST SOUND_WORK SOUND_WORK_ECOTERRORIST SOUND_VICTORY SOUND_VICTORY_ECOTERRORIST SOUND_DEATH SOUND_DEATH_ECOTERRORIST ENABLING_ADVANCE ADVANCE_ECOTOPIA OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_5 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 VISIBILITY_CAN_SEE_5 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED DEFEND_AGAINST_SPIES 0.25 CAUSE_UNHAPPINESS 1 2 5 SOUND_ID_CONDUCT_HITS SPECEFFECT_CONDUCT_HITS CONDUCT_HITS SOUND_ID_CONDUCT_HITS SPECEFFECT_CONDUCT_HITS NANO_TERROR 0.25 SOUND_ID_NANO_TERROR SPECEFFECT_NANO_TERROR GOVERNMENT_TYPE GOVERNMENT_ECOTOPIA SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_SPACE_ENGINEER { SHIELD_COST 7500 POWER_POINTS 10000 MAX_HP 20 ATTACK 0 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 225 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPACE_ENGINEER DEFAULT_ICON ICON_UNIT_SPACE_ENGINEER DESCRIPTION DESCRIPTION_UNIT_SPACE_ENGINEER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPACE_ENGINEER SOUND_SELECT2 SOUND_SELECT2_SPACE_ENGINEER SOUND_MOVE SOUND_MOVE_SPACE_ENGINEER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_ENGINEER SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_ENGINEER SOUND_ATTACK SOUND_ATTACK_SPACE_ENGINEER SOUND_WORK SOUND_WORK_SPACE_ENGINEER SOUND_VICTORY SOUND_VICTORY_SPACE_ENGINEER SOUND_DEATH SOUND_DEATH_SPACE_ENGINEER ENABLING_ADVANCE ADVANCE_SPACE_COLONIES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_SMALL SETTLE_CITY_TYPE UNIT_SPACE_CITY SETTLE_SPACE CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES HAS_NO_ZOC CAN_BE_EXPELLED SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD BUILDING_REMOVES_A_POP ONLY_BUILD_ONE CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_INFECTOR { SHIELD_COST 3750 POWER_POINTS 5000 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 112.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_INFECTOR DEFAULT_ICON ICON_UNIT_INFECTOR DESCRIPTION DESCRIPTION_UNIT_INFECTOR # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_INFECTOR SOUND_SELECT2 SOUND_SELECT2_INFECTOR SOUND_MOVE SOUND_MOVE_INFECTOR SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_INFECTOR SOUND_CANTMOVE SOUND_CANTMOVE_INFECTOR SOUND_ATTACK SOUND_ATTACK_INFECTOR SOUND_WORK SOUND_WORK_INFECTOR SOUND_VICTORY SOUND_VICTORY_INFECTOR SOUND_DEATH SOUND_DEATH_INFECTOR ENABLING_ADVANCE ADVANCE_GENETICS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_5 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 VISIBILITY_CAN_SEE_5 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED BIO_TERROR 0.75 SOUND_ID_BIO_TERROR SPECEFFECT_BIO_TERROR SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_CRAWLER { SHIELD_COST 3750 POWER_POINTS 5000 MAX_HP 20 ATTACK 0 DEFENSE 80 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 112.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CRAWLER DEFAULT_ICON ICON_UNIT_CRAWLER DESCRIPTION DESCRIPTION_UNIT_CRAWLER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CRAWLER SOUND_SELECT2 SOUND_SELECT2_CRAWLER SOUND_MOVE SOUND_MOVE_CRAWLER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CRAWLER SOUND_CANTMOVE SOUND_CANTMOVE_CRAWLER SOUND_ATTACK SOUND_ATTACK_CRAWLER SOUND_WORK SOUND_WORK_CRAWLER SOUND_VICTORY SOUND_VICTORY_CRAWLER SOUND_DEATH SOUND_DEATH_CRAWLER ENABLING_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE CAN_CARRY_SMALL_LAND CAN_CARRY_MED_LAND SIZE_MED TRANSPORT_CAPACITY 5 SOUND_ID_CRAWLER_LOAD SOUND_ID_CRAWLER_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_2 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 VISIBILITY_CAN_SEE_2 CANT_ENTRENCH CANT_PATROL CAN_EXPEL_POP DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC SHALLOW_WATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_BATTLE_CRUISER { SHIELD_COST 7500 POWER_POINTS 10000 MAX_HP 70 ATTACK 300 DEFENSE 200 FIREPOWER 5 ZB_RANGE_ATTACK 300 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 225 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_BATTLE_CRUISER DEFAULT_ICON ICON_UNIT_BATTLE_CRUISER DESCRIPTION DESCRIPTION_UNIT_BATTLE_CRUISER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_BATTLE_CRUISER SOUND_SELECT2 SOUND_SELECT2_BATTLE_CRUISER SOUND_MOVE SOUND_MOVE_BATTLE_CRUISER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLE_CRUISER SOUND_CANTMOVE SOUND_CANTMOVE_BATTLE_CRUISER SOUND_ATTACK SOUND_ATTACK_BATTLE_CRUISER SOUND_WORK SOUND_WORK_BATTLE_CRUISER SOUND_VICTORY SOUND_VICTORY_BATTLE_CRUISER SOUND_DEATH SOUND_DEATH_BATTLE_CRUISER ENABLING_ADVANCE ADVANCE_ASTEROID_MINING OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_PILLAGE CAN_EXPEL CAN_BOMBARD_SPACE BOMBARD_ROUNDS 10 AIR_ATTACK CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_SPACE_MARINES { SHIELD_COST 4500 POWER_POINTS 6000 MAX_HP 40 ATTACK 240 DEFENSE 200 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 135 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPACE_MARINES DEFAULT_ICON ICON_UNIT_SPACE_MARINES DESCRIPTION DESCRIPTION_UNIT_SPACE_MARINES # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPACE_MARINES SOUND_SELECT2 SOUND_SELECT2_SPACE_MARINES SOUND_MOVE SOUND_MOVE_SPACE_MARINES SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_MARINES SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_MARINES SOUND_ATTACK SOUND_ATTACK_SPACE_MARINES SOUND_WORK SOUND_WORK_SPACE_MARINES SOUND_VICTORY SOUND_VICTORY_SPACE_MARINES SOUND_DEATH SOUND_DEATH_SPACE_MARINES ENABLING_ADVANCE ADVANCE_SPACE_COLONIES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE ATTACK_FROM_SPACESHIP AIR_ATTACK SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_SPACE_BOMBER { SHIELD_COST 7500 POWER_POINTS 10000 MAX_HP 40 ATTACK 60 DEFENSE 60 FIREPOWER 3 ZB_RANGE_ATTACK 500 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 225 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SPACE_BOMBER DEFAULT_ICON ICON_UNIT_SPACE_BOMBER DESCRIPTION DESCRIPTION_UNIT_SPACE_BOMBER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SPACE_BOMBER SOUND_SELECT2 SOUND_SELECT2_SPACE_BOMBER SOUND_MOVE SOUND_MOVE_SPACE_BOMBER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_BOMBER SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_BOMBER SOUND_ATTACK SOUND_ATTACK_SPACE_BOMBER SOUND_WORK SOUND_WORK_SPACE_BOMBER SOUND_VICTORY SOUND_VICTORY_SPACE_BOMBER SOUND_DEATH SOUND_DEATH_SPACE_BOMBER ENABLING_ADVANCE ADVANCE_ZERO_G_MANUFACTURING OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CANT_ENTRENCH CANT_PATROL CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_PILLAGE CAN_EXPEL CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 AIR_ATTACK CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_PARK_RANGER { SHIELD_COST 3750 POWER_POINTS 7500 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 112.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PARK_RANGER DEFAULT_ICON ICON_UNIT_PARK_RANGER DESCRIPTION DESCRIPTION_UNIT_PARK_RANGER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PARK_RANGER SOUND_SELECT2 SOUND_SELECT2_PARK_RANGER SOUND_MOVE SOUND_MOVE_PARK_RANGER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PARK_RANGER SOUND_CANTMOVE SOUND_CANTMOVE_PARK_RANGER SOUND_ATTACK SOUND_ATTACK_PARK_RANGER SOUND_WORK SOUND_WORK_PARK_RANGER SOUND_VICTORY SOUND_VICTORY_PARK_RANGER SOUND_DEATH SOUND_DEATH_PARK_RANGER ENABLING_ADVANCE ADVANCE_WILDERNESS_PRESERVATION_ACT OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_5 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CREATE_PARKS SOUND_ID_CREATE_PARKS SPECEFFECT_CREATE_PARKS CAN_BE_EXPELLED GOVERNMENT_TYPE GOVERNMENT_ECOTOPIA SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_WORMHOLE_PROBE { SHIELD_COST 9375 POWER_POINTS 50000 MAX_HP 10 ATTACK 0 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 500 FUEL 0 SHIELD_HUNGER 281.25 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_WORMHOLE_PROBE DEFAULT_ICON ICON_UNIT_WORMHOLE_PROBE DESCRIPTION DESCRIPTION_UNIT_WORMHOLE_PROBE # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_WORMHOLE_PROBE SOUND_SELECT2 SOUND_SELECT2_WORMHOLE_PROBE SOUND_MOVE SOUND_MOVE_WORMHOLE_PROBE SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_WORMHOLE_PROBE SOUND_CANTMOVE SOUND_CANTMOVE_WORMHOLE_PROBE SOUND_ATTACK SOUND_ATTACK_WORMHOLE_PROBE SOUND_WORK SOUND_WORK_WORMHOLE_PROBE SOUND_VICTORY SOUND_VICTORY_WORMHOLE_PROBE SOUND_DEATH SOUND_DEATH_WORMHOLE_PROBE ENABLING_ADVANCE ADVANCE_WORMHOLES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LAUNCHER IS_SPACE_LANDER CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD WORMHOLE_PROBE ONLY_BUILD_ONE CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_LEVIATHAN { SHIELD_COST 9000 POWER_POINTS 12000 MAX_HP 50 ATTACK 400 DEFENSE 400 FIREPOWER 3 ZB_RANGE_ATTACK 400 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 10 FUEL 0 SHIELD_HUNGER 270 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_LEVIATHAN DEFAULT_ICON ICON_UNIT_LEVIATHAN DESCRIPTION DESCRIPTION_UNIT_LEVIATHAN # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_LEVIATHAN SOUND_SELECT2 SOUND_SELECT2_LEVIATHAN SOUND_MOVE SOUND_MOVE_LEVIATHAN SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LEVIATHAN SOUND_CANTMOVE SOUND_CANTMOVE_LEVIATHAN SOUND_ATTACK SOUND_ATTACK_LEVIATHAN SOUND_WORK SOUND_WORK_LEVIATHAN SOUND_VICTORY SOUND_VICTORY_LEVIATHAN SOUND_DEATH SOUND_DEATH_LEVIATHAN ENABLING_ADVANCE ADVANCE_FUSION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_LARGE VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_SPACE CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 DEFEND_AIR DEFEND_SPACE AIR_ATTACK CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_SWARM { SHIELD_COST 5250 POWER_POINTS 7000 MAX_HP 40 ATTACK 200 DEFENSE 200 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 157.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SWARM DEFAULT_ICON ICON_UNIT_SWARM DESCRIPTION DESCRIPTION_UNIT_SWARM # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SWARM SOUND_SELECT2 SOUND_SELECT2_SWARM SOUND_MOVE SOUND_MOVE_SWARM SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SWARM SOUND_CANTMOVE SOUND_CANTMOVE_SWARM SOUND_ATTACK SOUND_ATTACK_SWARM SOUND_WORK SOUND_WORK_SWARM SOUND_VICTORY SOUND_VICTORY_SWARM SOUND_DEATH SOUND_DEATH_SWARM ENABLING_ADVANCE ADVANCE_ASTEROID_MINING OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER MOVEMENT_TYPE_SPACE MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LANDER EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE ATTACK_FROM_SPACESHIP AIR_ATTACK SHALLOW_WATER_ATTACK ASSISTED_DROPS SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_CITY { SHIELD_COST 3375 POWER_POINTS 1000 MAX_HP 10 ATTACK 220 DEFENSE 80 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 0 FUEL 0 SHIELD_HUNGER 101.25 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_RIFT_GATE DEFAULT_ICON ICON_UNIT_CITY DESCRIPTION DESCRIPTION_UNIT_CITY # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CITY SOUND_SELECT2 SOUND_SELECT2_CITY SOUND_MOVE SOUND_MOVE_CITY SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY SOUND_CANTMOVE SOUND_CANTMOVE_CITY SOUND_ATTACK SOUND_ATTACK_CITY SOUND_WORK SOUND_WORK_CITY SOUND_VICTORY SOUND_VICTORY_CITY SOUND_DEATH SOUND_DEATH_CITY ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY HAS_POP_AND_CAN_BUILD VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL NEEDS_NO_SUPPORT NO_INDEX CANT_BUILD CHEAT_INDEX 6 } ### UNIT DONE ### UNIT_PHANTOM { SHIELD_COST 6750 POWER_POINTS 9000 MAX_HP 40 ATTACK 400 DEFENSE 100 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 202.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PHANTOM DEFAULT_ICON ICON_UNIT_PHANTOM DESCRIPTION DESCRIPTION_UNIT_PHANTOM # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PHANTOM SOUND_SELECT2 SOUND_SELECT2_PHANTOM SOUND_MOVE SOUND_MOVE_PHANTOM SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PHANTOM SOUND_CANTMOVE SOUND_CANTMOVE_PHANTOM SOUND_ATTACK SOUND_ATTACK_PHANTOM SOUND_WORK SOUND_WORK_PHANTOM SOUND_VICTORY SOUND_VICTORY_PHANTOM SOUND_DEATH SOUND_DEATH_PHANTOM ENABLING_ADVANCE ADVANCE_CLOAKING OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE LOSS_MOVE_TO_DMG_NONE SIZE_MED CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LAUNCHER EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC CAN_PILLAGE CAN_EXPEL AIR_ATTACK IS_STEALTHY CAN_CLOAK SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_STEALTH_BOMBER { SHIELD_COST 3375 POWER_POINTS 6000 MAX_HP 30 ATTACK 160 DEFENSE 80 FIREPOWER 3 ZB_RANGE_ATTACK 220 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1000 FUEL 5000 SHIELD_HUNGER 101.25 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_STEALTH_BOMBER DEFAULT_ICON ICON_UNIT_STEALTH_BOMBER DESCRIPTION DESCRIPTION_UNIT_STEALTH_BOMBER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_STEALTH_BOMBER SOUND_SELECT2 SOUND_SELECT2_STEALTH_BOMBER SOUND_MOVE SOUND_MOVE_STEALTH_BOMBER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_BOMBER SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_BOMBER SOUND_ATTACK SOUND_ATTACK_STEALTH_BOMBER SOUND_WORK SOUND_WORK_STEALTH_BOMBER SOUND_VICTORY SOUND_VICTORY_STEALTH_BOMBER SOUND_DEATH SOUND_DEATH_STEALTH_BOMBER ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH CAN_CARRY_SMALL_AIR SIZE_LARGE TRANSPORT_CAPACITY 2 SOUND_ID_STEALTH_BOMBER_LOAD SOUND_ID_STEALTH_BOMBER_UNLOAD CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 CANT_ENTRENCH CANT_PATROL DEATH_EFFECTS_HAPPY IGNORE_ZOC HAS_NO_ZOC CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 NO_AIR_ATTACK LAND_ATTACK SEA_ATTACK MOUNTAIN_ATTACK SHALLOW_WATER_ATTACK CHEAT_INDEX 3 } ### UNIT DONE ### UNIT_STEALTH_FIGHTER { SHIELD_COST 2250 POWER_POINTS 4000 MAX_HP 40 ATTACK 160 DEFENSE 160 FIREPOWER 3 ZB_RANGE_ATTACK 160 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 1500 FUEL 3000 SHIELD_HUNGER 67.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_STEALTH_FIGHTER DEFAULT_ICON ICON_UNIT_STEALTH_FIGHTER DESCRIPTION DESCRIPTION_UNIT_STEALTH_FIGHTER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_STEALTH_FIGHTER SOUND_SELECT2 SOUND_SELECT2_STEALTH_FIGHTER SOUND_MOVE SOUND_MOVE_STEALTH_FIGHTER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_FIGHTER SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_FIGHTER SOUND_ATTACK SOUND_ATTACK_STEALTH_FIGHTER SOUND_WORK SOUND_WORK_STEALTH_FIGHTER SOUND_VICTORY SOUND_VICTORY_STEALTH_FIGHTER SOUND_DEATH SOUND_DEATH_STEALTH_FIGHTER ENABLING_ADVANCE ADVANCE_INTELLIGENT_MATERIALS OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_SPACE MOVEMENT_TYPE_AIR LOSS_MOVE_TO_DMG_NONE NO_FUEL_THEN_CRASH SIZE_MED CANT_CAPTURE_CITY LAUNCH_DESTROYS_OZONE 50 VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 IS_SPACE_LAUNCHER IS_SPACE_LANDER CANT_ENTRENCH DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT IGNORE_ZOC HAS_NO_ZOC ENABLES_CARRIER_ACTIVE_DEFENSE BOMBARD_ROUNDS 10 CAN_COUNTER_BOMBARD DEFEND_AIR LAND_ATTACK SEA_ATTACK MOUNTAIN_ATTACK SHALLOW_WATER_ATTACK SEA_CITY_CAN_BUILD LAND_CITY_CAN_BUILD SPACE_CITY_CAN_BUILD CHEAT_INDEX 4 } ### UNIT DONE ### UNIT_MARINES { SHIELD_COST 1000 POWER_POINTS 1000 MAX_HP 20 ATTACK 120 DEFENSE 80 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 300 FUEL 0 SHIELD_HUNGER 30 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_MARINES DEFAULT_ICON ICON_UNIT_MARINES DESCRIPTION DESCRIPTION_UNIT_MARINES # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_MARINES SOUND_SELECT2 SOUND_SELECT2_MARINES SOUND_MOVE SOUND_MOVE_MARINES SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MARINES SOUND_CANTMOVE SOUND_CANTMOVE_MARINES SOUND_ATTACK SOUND_ATTACK_MARINES SOUND_WORK SOUND_WORK_MARINES SOUND_VICTORY SOUND_VICTORY_MARINES SOUND_DEATH SOUND_DEATH_MARINES ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION OBSOLETE_ADVANCE ADVANCE_SPACE_COLONIES ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_BEACH_ASSAULT CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_PLASMA_DESTROYER { SHIELD_COST 4500 POWER_POINTS 6000 MAX_HP 40 ATTACK 300 DEFENSE 150 FIREPOWER 3 ZB_RANGE_ATTACK 150 BATTLEFIELD_RANGE 3 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 1 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 800 FUEL 0 SHIELD_HUNGER 135 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PLASMA_DESTROYER DEFAULT_ICON ICON_UNIT_PLASMA_DESTROYER DESCRIPTION DESCRIPTION_UNIT_PLASMA_DESTROYER # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PLASMA_DESTROYER SOUND_SELECT2 SOUND_SELECT2_PLASMA_DESTROYER SOUND_MOVE SOUND_MOVE_PLASMA_DESTROYER SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PLASMA_DESTROYER SOUND_CANTMOVE SOUND_CANTMOVE_PLASMA_DESTROYER SOUND_ATTACK SOUND_ATTACK_PLASMA_DESTROYER SOUND_WORK SOUND_WORK_PLASMA_DESTROYER SOUND_VICTORY SOUND_VICTORY_PLASMA_DESTROYER SOUND_DEATH SOUND_DEATH_PLASMA_DESTROYER ENABLING_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_LARGE CANT_CAPTURE_CITY VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_1 VISIBILITY_CAN_SEE_2 EXERTS_MARTIAL_LAW CANT_ENTRENCH CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CAN_BOMBARD_LAND CAN_BOMBARD_WATER CAN_BOMBARD_MOUNTAIN BOMBARD_ROUNDS 10 DEFEND_AIR AIR_ATTACK SHALLOW_WATER_ATTACK UNDERWATER_ATTACK CHEAT_INDEX 2 } ### UNIT DONE ### UNIT_FUSION_TANK { SHIELD_COST 5250 POWER_POINTS 7000 MAX_HP 40 ATTACK 200 DEFENSE 150 FIREPOWER 3 ZB_RANGE_ATTACK 200 BATTLEFIELD_RANGE 2 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 800 FUEL 0 SHIELD_HUNGER 157.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_FUSION_TANK DEFAULT_ICON ICON_UNIT_FUSION_TANK DESCRIPTION DESCRIPTION_UNIT_FUSION_TANK # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_FUSION_TANK SOUND_SELECT2 SOUND_SELECT2_FUSION_TANK SOUND_MOVE SOUND_MOVE_FUSION_TANK SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FUSION_TANK SOUND_CANTMOVE SOUND_CANTMOVE_FUSION_TANK SOUND_ATTACK SOUND_ATTACK_FUSION_TANK SOUND_WORK SOUND_WORK_FUSION_TANK SOUND_VICTORY SOUND_VICTORY_FUSION_TANK SOUND_DEATH SOUND_DEATH_FUSION_TANK ENABLING_ADVANCE ADVANCE_FUSION OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_SHALLOW_WATER LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_SAMURAI { SHIELD_COST 335 POWER_POINTS 250 MAX_HP 10 ATTACK 30 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 200 FUEL 0 SHIELD_HUNGER 10.05 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_SAMURAI DEFAULT_ICON ICON_UNIT_SAMURAI DESCRIPTION DESCRIPTION_UNIT_SAMURAI # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_SAMURAI SOUND_SELECT2 SOUND_SELECT2_SAMURAI SOUND_MOVE SOUND_MOVE_SAMURAI SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SAMURAI SOUND_CANTMOVE SOUND_CANTMOVE_SAMURAI SOUND_ATTACK SOUND_ATTACK_SAMURAI SOUND_WORK SOUND_WORK_SAMURAI SOUND_VICTORY SOUND_VICTORY_SAMURAI SOUND_DEATH SOUND_DEATH_SAMURAI ENABLING_ADVANCE ADVANCE_JURISPRUDENCE OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_PLASMATICA { SHIELD_COST 4500 POWER_POINTS 6000 MAX_HP 40 ATTACK 150 DEFENSE 150 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 600 FUEL 0 SHIELD_HUNGER 135 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_PLASMATICA DEFAULT_ICON ICON_UNIT_PLASMATICA DESCRIPTION DESCRIPTION_UNIT_PLASMATICA # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_PLASMATICA SOUND_SELECT2 SOUND_SELECT2_PLASMATICA SOUND_MOVE SOUND_MOVE_PLASMATICA SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PLASMATICA SOUND_CANTMOVE SOUND_CANTMOVE_PLASMATICA SOUND_ATTACK SOUND_ATTACK_PLASMATICA SOUND_WORK SOUND_WORK_PLASMATICA SOUND_VICTORY SOUND_VICTORY_PLASMATICA SOUND_DEATH SOUND_DEATH_PLASMATICA ENABLING_ADVANCE ADVANCE_TECHNOCRACY OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW IS_SPECIAL_FORCES CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE AIR_ATTACK SPACE_CITY_CAN_BUILD CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CYBER_NINJA { SHIELD_COST 2000 POWER_POINTS 2500 MAX_HP 20 ATTACK 0 DEFENSE 30 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 3 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 400 FUEL 0 SHIELD_HUNGER 60 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_CYBER_NINJA DEFAULT_ICON ICON_UNIT_CYBER_NINJA DESCRIPTION DESCRIPTION_UNIT_CYBER_NINJA # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CYBER_NINJA SOUND_SELECT2 SOUND_SELECT2_CYBER_NINJA SOUND_MOVE SOUND_MOVE_CYBER_NINJA SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CYBER_NINJA SOUND_CANTMOVE SOUND_CANTMOVE_CYBER_NINJA SOUND_ATTACK SOUND_ATTACK_CYBER_NINJA SOUND_WORK SOUND_WORK_CYBER_NINJA SOUND_VICTORY SOUND_VICTORY_CYBER_NINJA SOUND_DEATH SOUND_DEATH_CYBER_NINJA ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL CANT_CAPTURE_CITY VISIBILITY_CLASS_5 VISIBILITY_CAN_SEE_0 VISIBILITY_CAN_SEE_4 VISIBILITY_CAN_SEE_5 CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES IGNORE_ZOC HAS_NO_ZOC CAN_BE_EXPELLED DEFEND_AGAINST_SPIES 0.25 INVESTIGATE_CITY 0.75 0.1 0.25 STEAL_TECHNOLOGY 0.5 0.25 0.25 SOUND_ID_STEAL_TECHNOLOGY_CN SPECEFFECT_STEAL_TECHNOLOGY INCITE_REVOLUTION 0.25 0.25 0.25 SOUND_ID_INCITE_REVOLUTION_CN SPECEFFECT_INCITE_REVOLUTION PLANT_NUKE 0.25 0.5 SOUND_ID_PLANT_NUKE_CN SPECEFFECT_PLANT_NUKE SPACE_CITY_CAN_BUILD CHEAT_INDEX 5 } ### UNIT DONE ### UNIT_WARRIOR { SHIELD_COST 135 POWER_POINTS 100 MAX_HP 10 ATTACK 10 DEFENSE 10 FIREPOWER 2 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 1 BATTLEFIELD_RADIUS 1 VISION_RANGE 2 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 0 MAX_MOVEMENT 100 FUEL 0 SHIELD_HUNGER 4.05 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_WARRIOR DEFAULT_ICON ICON_UNIT_WARRIOR DESCRIPTION DESCRIPTION_UNIT_WARRIOR # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_WARRIOR SOUND_SELECT2 SOUND_SELECT2_WARRIOR SOUND_MOVE SOUND_MOVE_WARRIOR SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_WARRIOR SOUND_CANTMOVE SOUND_CANTMOVE_WARRIOR SOUND_ATTACK SOUND_ATTACK_WARRIOR SOUND_WORK SOUND_WORK_WARRIOR SOUND_VICTORY SOUND_VICTORY_WARRIOR SOUND_DEATH SOUND_DEATH_WARRIOR ENABLING_ADVANCE ADVANCE_TOOLMAKING OBSOLETE_ADVANCE ADVANCE_BUREAUCRACY OBSOLETE_ADVANCE ADVANCE_NATIONALISM ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_SMALL VISIBILITY_CLASS_0 VISIBILITY_CAN_SEE_0 EXERTS_MARTIAL_LAW CAN_EXPEL_POP DEATH_EFFECTS_HAPPY CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY CAN_PILLAGE CAN_EXPEL CAN_PIRATE CHEAT_INDEX 1 } ### UNIT DONE ### UNIT_CARAVAN { SHIELD_COST 750 POWER_POINTS 500 MAX_HP 10 ATTACK 0 DEFENSE 10 FIREPOWER 0 ZB_RANGE_ATTACK 0 BATTLEFIELD_RANGE 0 BATTLEFIELD_RADIUS 0 VISION_RANGE 1 ACTIVE_DEFENSE_RANGE 0 ELECTRONIC_COMBAT_FACTOR 1 MAX_MOVEMENT 1 FUEL 0 SHIELD_HUNGER 22.5 FOOD_HUNGER 0 DEFAULT_SPRITE SPRITE_LEVIATHAN DEFAULT_ICON ICON_UNIT_CARAVAN DESCRIPTION DESCRIPTION_UNIT_CARAVAN # #id string of the default sprite SOUND_SELECT1 SOUND_SELECT1_CARAVAN SOUND_SELECT2 SOUND_SELECT2_CARAVAN SOUND_MOVE SOUND_MOVE_CARAVAN SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CARAVAN SOUND_CANTMOVE SOUND_CANTMOVE_CARAVAN SOUND_ATTACK SOUND_ATTACK_CARAVAN SOUND_WORK SOUND_WORK_CARAVAN SOUND_VICTORY SOUND_VICTORY_CARAVAN SOUND_DEATH SOUND_DEATH_CARAVAN ENABLING_ADVANCE ADVANCE_TRADE OBSOLETE_ADVANCE NULL ############## special flags ############################# MOVEMENT_TYPE_LAND MOVEMENT_TYPE_WATER MOVEMENT_TYPE_SHALLOW_WATER MOVEMENT_TYPE_SPACE MOVEMENT_TYPE_MOUNTAIN LOSS_MOVE_TO_DMG_NONE SIZE_LARGE CANT_CAPTURE_CITY IS_TRADER CANT_ENTRENCH CANT_PATROL IS_SPECIAL_FORCES HAS_NO_ZOC CHEAT_INDEX 6 } ### UNIT DONE ### ### ALL UNITS DONE ###